It's About Time
A series of facts that every developer should know about time, timezones and clocks.
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A series of facts that every developer should know about time, timezones and clocks.
Great software isn't pragmatic OR maintainable—it's both. Learn to navigate the tension between shipping fast and building right.
Ship new features without touching a single line of existing code—composition beats modification every time.
Change is the enemy of software. Win the war by isolating what changes behind abstractions—the true meaning of Single Responsibility.
Stop polluting your code with 'Interface' suffixes, pattern names, and namespace taxonomies—less noise, more clarity.
Your services can be disposable, but your source code deserves love, care, and individual attention.